![]() ![]() John: One of the new programs we championed throughout production was our player-focused approach, CoH-Development. We still have lots of work to do to make CoH3 the best it can be, and we’re committed to giving it the same level of support we did for past CoH titles with updates and new content for years to come. ![]() Some of that feedback we’ve already been able to address in the hot fixes since launch, and in our first major update we just released, Operation: Sapphire Jackal. We’ve also been listening to feedback around issues that are preventing players from enjoying CoH3 as much as we want them to be. ![]() This is a beloved franchise with dedicated fans, and it’s always exciting to finally get the game in players’ hands to enjoy. We’re really excited about the breadth of experiences we were able to provide with four factions, the Italian Dynamic Campaign, North African Operation, and new features like Full Tactical Pause. It’s just such a big game, it’s easily the biggest Company of Heroes game we’ve delivered at launch. Steve: It’s been incredible, and busy! Interacting with the community has really highlighted the player outreach and interest in Company of Heroes 3. From your perspective, what are the big takeaways from the last few weeks? First, I wanted to quickly go over the launch of Company of Heroes 3. John: Thanks Steve for taking the time to chat with me and answer some of our community’s questions. John from the Community team sat down with Company of Heroes 3 Executive Producer Steve Mele for a conversation about what we’ve been up to, some of the key areas we’re looking to address based on your feedback, and what’s next for Company of Heroes 3. Throughout all of this we’ve been seeing lots of valuable feedback from our amazing community, and as we’ve been doing throughout development, we want to keep you in the loop. ![]() Following Company of Heroes 3’s launch in February, the entire team has been busy rolling out hot fixes, addressing bugs, and releasing our first major update with Operation: Sapphire Jackal. ![]()
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